KJB

Random number generator using the "RANLUX" algorithm, 24 bits. This implements the "RANLUX" algorithm of Luescher at single precision, i.e., meant for a float not a double. This is a "luxury random number" algorithm, i.e., slow. This one is "level 2" so it's the toplevel luxury model. Period is 10 ** 171. Defined using macro Gsl_rng_template. More...
#include <gsl_rng.h>
Additional Inherited Members  
Public Member Functions inherited from kjb::Gsl_rng_basic< KIND >  
Gsl_rng_basic (const gsl_rng_type *type)  
ctor defines type – not meant to be called directly by users. More...  
Gsl_rng_basic (const Gsl_rng_basic< KIND > &rng)  
copy ctor of an RNG of the same kind More...  
Gsl_rng_basic< KIND > &  operator= (const Gsl_rng_basic< KIND > &that) 
assignment operator from an RNG of the same kind More...  
void  seed (unsigned long seed_val) const 
seed the generator to determine its future values More...  
std::string  serialize () const 
take a snapshot of the generator state right now More...  
void  deserialize (const std::string &state) const 
return generator to the state "snapshot" from serialize(). More...  
unsigned long  get () const 
Sample uniformly distributed integers over a large range. More...  
const char *  name () const 
return Cstyle string of the name of the generator algorithm. More...  
unsigned long  max () const 
maximum possible value that get() can potentially return. More...  
unsigned long  min () const 
minimum possible value that get() can potentially return. More...  
double  uniform () const 
Sample uniformly distributed float in interval [0,1) More...  
double  uniform_pos () const 
Sample uniformly distributed positive float in interval (0,1) More...  
unsigned long  uniform_int (unsigned long end_value) const 
Sample uniformly dist. nonneg. integers less than end_value. More...  
operator const gsl_rng * () const  
return raw pointer to generator – needed by other GSL methods More...  
Random number generator using the "RANLUX" algorithm, 24 bits. This implements the "RANLUX" algorithm of Luescher at single precision, i.e., meant for a float not a double. This is a "luxury random number" algorithm, i.e., slow. This one is "level 2" so it's the toplevel luxury model. Period is 10 ** 171. Defined using macro Gsl_rng_template.
< GSL_RNG_RANLXS2 >