KJB
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#include <m_cpp/m_vector.h>
#include <gr_cpp/gr_opengl.h>
#include <gr_cpp/gr_opengl_headers.h>
#include <gr_cpp/gr_camera.h>
#include <gr_cpp/gr_polymesh.h>
#include <st_cpp/st_perspective_camera.h>
#include <g_cpp/g_cylinder.h>
#include <g_cpp/g_cylinder_section.h>
Go to the source code of this file.
Namespaces | |
kjb | |
Classes and functions for dealing with trajectory files. | |
Macros | |
#define | rad_to_deg 57.2957795 |
Functions | |
int | kjb::draw_cylinder (GLUquadricObj *myQuadric, const Vector &p1, const Vector &p2, double r) |
Uses opengl to draw a cylinder with the given points as the centers of the top and bottom of the cylinder and with the given radius. More... | |
int | kjb::draw_cylinder (Perspective_camera &c, GLUquadricObj *myQuadric, const Vector &p1, const Vector &p2, double r) |
int | kjb::draw_cylinder (GLUquadricObj *myQuadric, const Cylinder cyl) |
int | kjb::draw_cylinder (Perspective_camera &c, GLUquadricObj *myQuadric, const std::vector< Cylinder > cylinders) |
int | kjb::draw_cylinder_section (GLUquadricObj *myQuadric, const Vector &p1, const Vector &p2, double radius, double angle, const Vector &angle_startpt, const Vector &angle_endpt, GLuint &MY_CLIP_PLANE, GLuint &MY_CLIP_PLANE1) |
Uses opengl to draw a cylinder section. More... | |
int | kjb::draw_cylinder_section (Perspective_camera &c, GLUquadricObj *myQuadric, const std::vector< Cylinder_section > cylinders) |
void | kjb::compute_cylinder_rotation_angles (const Vector &p1, const Vector &p2, Vector &top, Vector &bottom, double &magnitude, double &angle_y, double &angle_x) |
void | kjb::draw_translated_and_rotated_cylinder (GLUquadricObj *myQuadric, const Vector &bottom, const double angle_y, const double angle_x, const double radius, const double magnitude) |
void | kjb::build_cylinder (std::vector< Vector > &vlist, std::vector< Vector > &nlist, int facets, int ribs, float radius, float length) |
Creates a list of vertices for a cylinder with the given height and radius on the z-axis with the bottom face centered at the origin. Also creates a corresponding list containing the normal vector for each vertex. More... | |
void | kjb::build_frustum (std::vector< Vector > &vlist, std::vector< Vector > &nlist, int facets, int ribs, float radius_bottom, float radius_top, float length) |
Creates a list of vertices for a frustum with the given height and radius of bottom and top faces on the z-axis with the bottom face centered at the origin. Also creates a corresponding list containing the normal vector for each vertex. More... | |
void | kjb::untransform_points (std::vector< Vector > &vlist, const Vector &bottom, const double angle_y, const double angle_x, std::vector< Vector > &vlist_tr) |
void | kjb::draw_cylinder_edges (std::vector< Vector > &vlist, int facets, int ribs, const Vector &bottom, const double angle_y, const double angle_x, const Perspective_camera *camera) |
void | kjb::draw_cylinder_facets (std::vector< Vector > &vlist, int facets, int ribs) |
void | kjb::render_cylinder_silhouette (const Polymesh *polymesh, const Perspective_camera *camera) |
void | kjb::render_occlude_cylinder_silhouette (const Polymesh *polymesh, const Perspective_camera *camera) |
void | kjb::render_frustum_silhouette (const Polymesh *polymesh, Perspective_camera *camera) |
void | kjb::render_occlude_frustum_silhouette (const Polymesh *polymesh, Perspective_camera *camera) |
#define rad_to_deg 57.2957795 |
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