#include <g_camera_calibration.h>
Enumerator |
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TOP_LEFT |
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BOTTOM_LEFT |
Origin at top-left, y-axis pointing down.
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CENTER |
Origin at bottom-left, y-axis pointing up.
Origin at center of image, standard x and y axis
|
the image coordinate convention used to label image points
int kjb::Calibration_descriptor::image_height |
height of the calibration image
int kjb::Calibration_descriptor::image_width |
width of the calibration image
bool kjb::Calibration_descriptor::look_down_positive_z |
This influences how camera coordinates will be defined. Setting this to "true" will make the z-axis point into the screen, and the x-axis will point left to ensure a right- handed coordinate system. This is the convention of Hartley and Zisserman. Opengl has the x-axis pointing out of the screen, corresponding to a "false" value, here. Under this convention, the x-axis points right.
bool kjb::Calibration_descriptor::world_origin_in_front |
When the calibration image was captured, was the origin in front of the camera?
The documentation for this struct was generated from the following files: