Body parts.
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#include <psi_skeleton.h>
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| Psi_body_part () |
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| Psi_body_part (const Bbox &box_, int lost_, int occluded_, const std::string &label_) |
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Vector | get_3d_location (const Perspective_camera &camera, const Bbox &body_box, size_t image_width, size_t image_height) const |
| Get the face position in 3D based on the body 2D bounding box Note: Since the face_box and body_box are not standardized, we need to pass in the image width and height. More...
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kjb::psi::Psi_body_part::Psi_body_part |
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kjb::psi::Psi_body_part::Psi_body_part |
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const Bbox & |
box_, |
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int |
lost_, |
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int |
occluded_, |
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const std::string & |
label_ |
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inline |
Vector kjb::psi::Psi_body_part::get_3d_location |
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const Perspective_camera & |
camera, |
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const Bbox & |
body_box, |
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size_t |
image_width, |
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size_t |
image_height |
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inline |
Get the face position in 3D based on the body 2D bounding box Note: Since the face_box and body_box are not standardized, we need to pass in the image width and height.
Bbox kjb::psi::Psi_body_part::box |
std::string kjb::psi::Psi_body_part::label |
int kjb::psi::Psi_body_part::lost |
int kjb::psi::Psi_body_part::occluded |
The documentation for this struct was generated from the following file: