allocate_3D_short_array - Allocates a 3D array of shorts
Example compile flags (system dependent):
-DLINUX_X86_64 -DLINUX_X86_64_OPTERON -DGNU_COMPILER
-lKJB -lfftw3 -lgsl -lgslcblas -ljpeg -lSVM -lstdc++ -lpthread -lSLATEC -lg2c -lacml -lacml_mv -lblas -lg2c -lncursesw
This routine returns a pointer P to a three-dimensional array of shorts. P
can be de-referenced by P[block][row][col] to obtain the storage of a short.
P points to a contiguous area of memory which contains the entire
array. Thus the array can be accessed sequentually starting at P, or
explicitly by block, row and column. (Note that this is not the common way
of setting up a three-dimensional array--see below).
If TEST is #defined (unix only) then this routine is #define'd to be
debug_allocate_3D_short_array, which is the version available in the
developement library. In developement code, memory is tracked so that memory
leaks can be found more easily. Furthermore, all memory free'd is checked
that it was allocated by a KJB library routine. Finally, memory is checked
The routine free_3D_short_array should be used to dispose of the storage once
it is no longer needed.
On error, this routine returns NULL, with an error message being set.
On success it returns a pointer to the array.
The structure of the returned array is somewhat different than a more
common form of a three-dimensional array in "C" where each block, and
each row within each block, is allocated separately. Here the storage area
is contiguous. This allows for certain operations to be done quickly, but
note the following IMPORTANT point: Blocks and rows cannot be swapped by
simply swapping row pointers!
This software is not adequatedly tested. It is recomended that
results are checked independantly where appropriate.