NAME
get_3d_rotation_matrix_2 - Creates a 3D rotation matrix from three angles stored in a vector
SYNOPSIS
#include "m/m_mat_arith.h"
Example compile flags (system dependent):
-DLINUX_X86_64 -DLINUX_X86_64_OPTERON -DGNU_COMPILER
-I/home/kobus/include
-L/home/kobus/misc/load/linux_x86_64_opteron -L/usr/lib/x86_64-linux-gnu
-lKJB -lfftw3 -lgsl -lgslcblas -ljpeg -lSVM -lstdc++ -lpthread -lSLATEC -lg2c -lacml -lacml_mv -lblas -lg2c -lncursesw
int get_3d_rotation_matrix_2
(
Matrix **target_mpp,
double phi,
double x,
double y,
double z
);
DESCRIPTION
X, Y, and Z are the coordinates of the vector to rotate around. Phi
is the rotation angle, use a negative angle for clockwise
rotation.
DISCLAIMER
This software is not adequatedly tested. It is recomended that
results are checked independantly where appropriate.
AUTHOR
Kobus Barnard
DOCUMENTER
Kobus Barnard
SEE ALSO
get_vector_outer_product
,
add_matrices
,
ow_add_matrices
,
ow_add_matrices_2
,
subtract_matrices
,
ow_subtract_matrices
,
multiply_matrices_ew
,
ow_multiply_matrices_ew
,
ow_multiply_matrices_ew_2
,
divide_matrices_ew
,
ow_divide_matrices_ew
,
ow_add_matrix_times_scalar
,
ow_add_matrix_times_scalar_2
,
ow_add_int_matrix_to_matrix
,
multiply_matrices
,
multiply_by_transpose
,
multiply_with_transpose
,
multiply_by_own_transpose
,
get_dot_product_of_matrix_rows
,
get_dot_product_of_matrix_rows_2
,
invert_matrix_elements
,
square_matrix_elements
,
exp_matrix_elements
,
log_matrix_elements
,
log_matrix_elements_2
,
sqrt_matrix_elements
,
add_scalar_to_matrix
,
subtract_scalar_from_matrix
,
multiply_matrix_by_scalar
,
divide_matrix_by_scalar
,
ow_invert_matrix_elements
,
ow_square_matrix_elements
,
ow_exp_matrix_elements
,
ow_log_matrix_elements
,
ow_log_matrix_elements_2
,
ow_add_scalar_to_matrix
,
ow_subtract_scalar_from_matrix
,
ow_multiply_matrix_by_scalar
,
ow_divide_matrix_by_scalar
,
multiply_vector_and_matrix
,
multiply_matrix_and_vector
,
multiply_matrix_rows
,
add_row_vector_to_matrix
,
subtract_row_vector_from_matrix
,
multiply_matrix_by_row_vector_ew
,
divide_matrix_by_row_vector
,
ow_add_row_vector_to_matrix
,
ow_subtract_row_vector_from_matrix
,
ow_multiply_matrix_by_row_vector_ew
,
ow_divide_matrix_by_row_vector
,
ow_add_vector_to_matrix_row
,
ow_add_vector_to_matrix_col
,
ow_add_scalar_times_vector_to_matrix_row
,
ow_subtract_vector_from_matrix_row
,
ow_multiply_matrix_row_by_vector
,
ow_divide_matrix_row_by_vector
,
ow_multiply_matrix_col_by_vector
,
ow_add_scalar_to_matrix_row
,
ow_subtract_scalar_from_matrix_row
,
ow_multiply_matrix_row_by_scalar
,
ow_divide_matrix_row_by_scalar
,
add_col_vector_to_matrix
,
ow_add_col_vector_to_matrix
,
subtract_col_vector_from_matrix
,
ow_subtract_col_vector_from_matrix
,
multiply_matrix_by_col_vector_ew
,
ow_multiply_matrix_by_col_vector_ew
,
divide_matrix_by_col_vector
,
ow_divide_matrix_by_col_vector
,
ow_add_matrix_row_times_scalar
,
ow_add_matrix_rows_ew
,
ow_multiply_matrix_rows_ew
,
sum_matrix_elements
,
sum_matrix_row_elements
,
sum_matrix_col_elements
,
average_matrix_elements
,
ow_subtract_identity_matrix
,
do_matrix_recomposition
,
do_matrix_recomposition_2
,
log_sum_log_matrix_elements
,
ow_exp_scale_by_sum_log_matrix_row
,
ow_add_matrix_row_to_vector
,
ow_get_abs_of_matrix
,
get_abs_of_matrix
,
get_euler_rotation_matrix
,
get_euler_homo_rotation_matrix
,
get_3d_rotation_matrix_1
,
get_2d_rotation_matrix
,
get_3d_homo_rotation_matrix_1
,
get_3d_homo_rotation_matrix_2
,
get_2d_homo_rotation_matrix
,
get_3d_scaling_matrix_1
,
get_3d_scaling_matrix_2
,
get_3d_homo_scaling_matrix_1
,
get_3d_homo_scaling_matrix_2
,
get_3d_homo_translation_matrix_1
,
get_3d_homo_translation_matrix_2