CSc 433/533: Computer Graphics
[ OpenGL Info ]


The programming assignments for this course will use OpenGL graphics library. Using such a tool relieves us of having to deal with the hardware directly. It also implements standard graphics facilities. For most of the assignments, some facilities of OpenGL will be "off-limits" so that you can learn through doing some of the basic graphics processing which is normally handled for you behind the scenes.

OpenGL itself does not provide commands for performing windowing tasks or for obtaining user input. These commands are provided by GLUT (the OpenGL Utility Toolkit). GLUT provides commands to create windows, sub-windows, and menus; and to handle input from a variety of devices via a callback mechanism.

Triangle Program:
This program is a hack of the triangle.c program from the spring 2002 version of this course info page.

The program starts up a graphics window with a triangle in it. To exit, enter a "q" in the graphics window. I have added double buffering, mouse handling (you click on the left mouse button and drag to move the triangle around), and a menu example (right click to change the color of the triangle).

Note that program is not very sophisticated--it is only meant to help get you started. In order to handle a more complex collection of tasks, it is advisable to give careful thought to your design. Also, a real program would check that the first mouse click was inside the triangle.

The program compiles on machines gr01-gr08 lab machines with:

cc triangle.c -o triangle -lGL -lGLU -lglut -lm

In this course we will be requiring a makefile with every programming assignment which builds your program. Here is an example makefile for the triangle program for Linux (Fedora core 5) as installed on most CS student labs and grad student offices. The same makefile also works on lectura which is a 64 bit machine (opteron).

Parse example:
This program has example code which can be used as a start for the parsing infrastructure that may save you time if you are relatively new to unix programing. It relies on the UA vision group software library (kjb library). To make the demo work you need to set the includes and library load path as done in this makefile (graphics machines). . or this makefile (lectura). Further information about the vision library can be found by adding /home/kobus/doc/man to your MANPATH and doing a "man kjb". The following example from the vision course may help. To compile it on one of the graphics machines, use this compile line .

Precision example:
This program ( makefile ) has example code that shows how OpenGL precision problems can cause anomalies in some implementations. In those implementations, when you give OpenGL integer vertices, they get converted to floating point, and then further computations occur, each subject to precision problems. Thus it seems that if it is critical where a point ends up, then it is better to send in a floating point number which has 0.5 added to it, as the mapping to screen will eventually occur with a truncation.

This problem is not consistent over all client/server combinations. If the problem exists in your situation, then if the line
        #define THE_WAY_THAT_FAILS
is not commented out, the spacing between the sequences of lines will not be uniform, and there will be obvious glitches. Commenting out the above line and recompiling should fix it.

Matrix multiplication example:
This program has example code shows one way (not necessarily the best way) how to coerce OpenGl to multiply matrices for you, AND the same matrix multiplication using the UA computer vision library (kjb library). To make the demo work you need the includes and library load path in the makefile as in this one (graphics machines). . or this one (lectura). Further information about the vision library can be found by adding /home/kobus/doc to your MANPATH and doing a "man kjb". The following example from the vision course may help. To compile it on one of the graphics machines, use this compile line .

Additional OpenGL information:
Use Google! There are many OpenGL tutorials on the web.

Some (aging) documentation is available in pdf or postscript form.

Use "man". Currently, the man pages for OpenGL are not where they used to be (/usr/X11R6/man and /usr/share/man) due to the recent upgrade to FC5. I have made a copy of the old ones that can be used while we look for the new owes. To use my copy add:
        /home/kobus/doc/shared/man
to your MANPATH.

For GLUT, there is an intro page ("man glut"). If you like to guess which man pages might be useful, here is the results of "/bin/ls -1 glut*" in directory /usr/share/man/man3 and "/bin/ls -1 gl*" in directory /usr/X11R6/man/man3" on one of the graphics machines (before the upgrade). Ignore the dot and everything after it. For example, the second glut entry below is a hint that "man glutAddMenuEntry" might be fruitful.


                  /bin/ls -1 /usr/share/man/man3/glut*

glut.3xglut.gz
glutAddMenuEntry.3xglut.gz
glutAddSubMenu.3xglut.gz
glutAttachMenu.3xglut.gz
glutBitmapCharacter.3xglut.gz
glutBitmapLength.3xglut.gz
glutBitmapWidth.3xglut.gz
glutButtonBoxFunc.3xglut.gz
glutChangeToMenuEntry.3xglut.gz
glutChangeToSubMenu.3xglut.gz
glutCopyColormap.3xglut.gz
glutCreateMenu.3xglut.gz
glutCreateSubWindow.3xglut.gz
glutCreateWindow.3xglut.gz
glutDestroyMenu.3xglut.gz
glutDestroyWindow.3xglut.gz
glutDetachMenu.3xglut.gz
glutDeviceGet.3xglut.gz
glutDialsFunc.3xglut.gz
glutDisplayFunc.3xglut.gz
glutEnterGameMode.3xglut.gz
glutEntryFunc.3xglut.gz
glutEstablishOverlay.3xglut.gz
glutExtensionSupported.3xglut.gz
glutForceJoystickFunc.3xglut.gz
glutFullScreen.3xglut.gz
glutGameModeGet.3xglut.gz
glutGameModeString.3xglut.gz
glutGet.3xglut.gz
glutGetColor.3xglut.gz
glutGetMenu.3xglut.gz
glutGetModifiers.3xglut.gz
glutGetWindow.3xglut.gz
glutHideOverlay.3xglut.gz
glutHideWindow.3xglut.gz
glutIconifyWindow.3xglut.gz
glutIdleFunc.3xglut.gz
glutIgnoreKeyRepeat.3xglut.gz
glutInit.3xglut.gz
glutInitDisplayMode.3xglut.gz
glutInitDisplayString.3xglut.gz
glutInitWindowPosition.3xglut.gz
glutJoystickFunc.3xglut.gz
glutKeyboardFunc.3xglut.gz
glutKeyboardUpFunc.3xglut.gz
glutLayerGet.3xglut.gz
glutLeaveGameMode.3xglut.gz
glutMainLoop.3xglut.gz
glutMenuStatusFunc.3xglut.gz
glutMotionFunc.3xglut.gz
glutMouseFunc.3xglut.gz
glutOverlayDisplayFunc.3xglut.gz
glutPassiveMotionFunc.3xglut.gz
glutPopWindow.3xglut.gz
glutPositionWindow.3xglut.gz
glutPostOverlayRedisplay.3xglut.gz
glutPostRedisplay.3xglut.gz
glutPushWindow.3xglut.gz
glutRemoveMenuItem.3xglut.gz
glutRemoveOverlay.3xglut.gz
glutReportErrors.3xglut.gz
glutReshapeFunc.3xglut.gz
glutReshapeWindow.3xglut.gz
glutSetColor.3xglut.gz
glutSetCursor.3xglut.gz
glutSetIconTitle.3xglut.gz
glutSetKeyRepeat.3xglut.gz
glutSetMenu.3xglut.gz
glutSetWindow.3xglut.gz
glutSetWindowTitle.3xglut.gz
glutShowOverlay.3xglut.gz
glutShowWindow.3xglut.gz
glutSolidCone.3xglut.gz
glutSolidCube.3xglut.gz
glutSolidDodecahedron.3xglut.gz
glutSolidIcosahedron.3xglut.gz
glutSolidOctahedron.3xglut.gz
glutSolidSphere.3xglut.gz
glutSolidTeapot.3xglut.gz
glutSolidTetrahedron.3xglut.gz
glutSolidTorus.3xglut.gz
glutSpaceballButtonFunc.3xglut.gz
glutSpaceballMotionFunc.3xglut.gz
glutSpaceballRotateFunc.3xglut.gz
glutSpecialFunc.3xglut.gz
glutSpecialUpFunc.3xglut.gz
glutStrokeCharacter.3xglut.gz
glutStrokeLength.3xglut.gz
glutStrokeWidth.3xglut.gz
glutSwapBuffers.3xglut.gz
glutTabletButtonFunc.3xglut.gz
glutTabletMotionFunc.3xglut.gz
glutTimerFunc.3xglut.gz
glutUseLayer.3xglut.gz
glutVisibilityFunc.3xglut.gz
glutWarpPointer.3xglut.gz
glutWireCone.3xglut.gz
glutWireCube.3xglut.gz
glutWireDodecahedron.3xglut.gz
glutWireIcosahedron.3xglut.gz
glutWireOctahedron.3xglut.gz
glutWireSphere.3xglut.gz
glutWireTeapot.3xglut.gz
glutWireTetrahedron.3xglut.gz
glutWireTorus.3xglut.gz

                  /bin/ls -1 /usr/X11R6/man/man3/gl*

glAccum.3x.gz
glActiveTextureARB.3x.gz
glAlphaFunc.3x.gz
glAreTexturesResident.3x.gz
glArrayElement.3x.gz
glBegin.3x.gz
glBindTexture.3x.gz
glBitmap.3x.gz
glBlendColor.3x.gz
glBlendEquation.3x.gz
glBlendFunc.3x.gz
glCallList.3x.gz
glCallLists.3x.gz
glClear.3x.gz
glClearAccum.3x.gz
glClearColor.3x.gz
glClearDepth.3x.gz
glClearIndex.3x.gz
glClearStencil.3x.gz
glClientActiveTextureARB.3x.gz
glClipPlane.3x.gz
glColor3b.3x.gz
glColor3bv.3x.gz
glColor3d.3x.gz
glColor3dv.3x.gz
glColor3f.3x.gz
glColor3fv.3x.gz
glColor3i.3x.gz
glColor3iv.3x.gz
glColor3s.3x.gz
glColor3sv.3x.gz
glColor3ub.3x.gz
glColor3ubv.3x.gz
glColor3ui.3x.gz
glColor3uiv.3x.gz
glColor3us.3x.gz
glColor3usv.3x.gz
glColor.3x.gz
glColor4b.3x.gz
glColor4bv.3x.gz
glColor4d.3x.gz
glColor4dv.3x.gz
glColor4f.3x.gz
glColor4fv.3x.gz
glColor4i.3x.gz
glColor4iv.3x.gz
glColor4s.3x.gz
glColor4sv.3x.gz
glColor4ub.3x.gz
glColor4ubv.3x.gz
glColor4ui.3x.gz
glColor4uiv.3x.gz
glColor4us.3x.gz
glColor4usv.3x.gz
glColorMask.3x.gz
glColorMaterial.3x.gz
glColorPointer.3x.gz
glColorSubTable.3x.gz
glColorTable.3x.gz
glColorTableParameter.3x.gz
glColorTableParameterfv.3x.gz
glColorTableParameteriv.3x.gz
glConvolutionFilter1D.3x.gz
glConvolutionFilter2D.3x.gz
glConvolutionParameter.3x.gz
glCopyColorSubTable.3x.gz
glCopyColorTable.3x.gz
glCopyConvolutionFilter1D.3x.gz
glCopyConvolutionFilter2D.3x.gz
glCopyPixels.3x.gz
glCopyTexImage1D.3x.gz
glCopyTexImage2D.3x.gz
glCopyTexSubImage1D.3x.gz
glCopyTexSubImage2D.3x.gz
glCopyTexSubImage3D.3x.gz
glCullFace.3x.gz
glDeleteLists.3x.gz
glDeleteTextures.3x.gz
glDepthFunc.3x.gz
glDepthMask.3x.gz
glDepthRange.3x.gz
glDisable.3x.gz
glDisableClientState.3x.gz
glDrawArrays.3x.gz
glDrawBuffer.3x.gz
glDrawElements.3x.gz
glDrawPixels.3x.gz
glDrawRangeElements.3x.gz
glEdgeFlag.3x.gz
glEdgeFlagPointer.3x.gz
glEdgeFlagv.3x.gz
glEnable.3x.gz
glEnableClientState.3x.gz
glEnd.3x.gz
glEndList.3x.gz
glEvalCoord1d.3x.gz
glEvalCoord1dv.3x.gz
glEvalCoord1fv.3x.gz
glEvalCoord2d.3x.gz
glEvalCoord2dv.3x.gz
glEvalCoord2f.3x.gz
glEvalCoord2fv.3x.gz
glEvalCoord.3x.gz
glEvalMesh1.3x.gz
glEvalMesh2.3x.gz
glEvalMesh.3x.gz
glEvalPoint1.3x.gz
glEvalPoint2.3x.gz
glEvalPoint.3x.gz
glFeedbackBuffer.3x.gz
glFinish.3x.gz
glFlush.3x.gz
glFog.3x.gz
glFogf.3x.gz
glFogfv.3x.gz
glFogi.3x.gz
glFogiv.3x.gz
glFrontFace.3x.gz
glFrustum.3x.gz
glGenLists.3x.gz
glGenTextures.3x.gz
glGet.3x.gz
glGetBooleanv.3x.gz
glGetClipPlane.3x.gz
glGetColorTable.3x.gz
glGetColorTableParameter.3x.gz
glGetColorTableParameterfv.3x.gz
glGetColorTableParameteriv.3x.gz
glGetConvolutionFilter.3x.gz
glGetConvolutionParameter.3x.gz
glGetDoublev.3x.gz
glGetError.3x.gz
glGetFloatv.3x.gz
glGetHistogram.3x.gz
glGetHistogramParameter.3x.gz
glGetIntegerv.3x.gz
glGetLight.3x.gz
glGetLightfv.3x.gz
glGetLightiv.3x.gz
glGetMap.3x.gz
glGetMapdv.3x.gz
glGetMapfv.3x.gz
glGetMapiv.3x.gz
glGetMaterial.3x.gz
glGetMaterialfv.3x.gz
glGetMaterialiv.3x.gz
glGetMinmax.3x.gz
glGetMinmaxParameter.3x.gz
glGetPixelMap.3x.gz
glGetPixelMapfv.3x.gz
glGetPixelMapuiv.3x.gz
glGetPixelMapusv.3x.gz
glGetPointerv.3x.gz
glGetPolygonStipple.3x.gz
glGetSeparableFilter.3x.gz
glGetString.3x.gz
glGetTexEnv.3x.gz
glGetTexEnvfv.3x.gz
glGetTexEnviv.3x.gz
glGetTexGen.3x.gz
glGetTexGendv.3x.gz
glGetTexGenfv.3x.gz
glGetTexGeniv.3x.gz
glGetTexImage.3x.gz
glGetTexLevelParameter.3x.gz
glGetTexLevelParameterfv.3x.gz
glGetTexLevelParameteriv.3x.gz
glGetTexParameter.3x.gz
glGetTexParameterfv.3x.gz
glGetTexParameteriv.3x.gz
glHint.3x.gz
glHistogram.3x.gz
glIndex.3x.gz
glIndexd.3x.gz
glIndexdv.3x.gz
glIndexf.3x.gz
glIndexfv.3x.gz
glIndexi.3x.gz
glIndexiv.3x.gz
glIndexMask.3x.gz
glIndexPointer.3x.gz
glIndexs.3x.gz
glIndexsv.3x.gz
glIndexub.3x.gz
glIndexubv.3x.gz
glInitNames.3x.gz
glInterleavedArrays.3x.gz
glIsEnabled.3x.gz
glIslist.3x.gz
glIsTexture.3x.gz
glLight.3x.gz
glLightf.3x.gz
glLightfv.3x.gz
glLighti.3x.gz
glLightiv.3x.gz
glLightModel.3x.gz
glLightModelf.3x.gz
glLightModelfv.3x.gz
glLightModeli.3x.gz
glLightModeliv.3x.gz
glLineStipple.3x.gz
glLineWidth.3x.gz
glListBase.3x.gz
glLoadIdentity.3x.gz
glLoadMatrix.3x.gz
glLoadMatrixd.3x.gz
glLoadMatrixf.3x.gz
glLoadName.3x.gz
glLogicOp.3x.gz
glMap1.3x.gz
glMap1d.3x.gz
glMap1f.3x.gz
glMap2.3x.gz
glMap2d.3x.gz
glMap2f.3x.gz
glMapGrid1d.3x.gz
glMapGrid1f.3x.gz
glMapGrid2d.3x.gz
glMapGrid2f.3x.gz
glMapGrid.3x.gz
glMaterial.3x.gz
glMaterialf.3x.gz
glMaterialfv.3x.gz
glMateriali.3x.gz
glMaterialiv.3x.gz
glMatrixMode.3x.gz
glMinmax.3x.gz
glMultiTexCoord1dARB.3x.gz
glMultiTexCoord1dvARB.3x.gz
glMultiTexCoord1fARB.3x.gz
glMultiTexCoord1fvARB.3x.gz
glMultiTexCoord1iARB.3x.gz
glMultiTexCoord1ivARB.3x.gz
glMultiTexCoord1sARB.3x.gz
glMultiTexCoord1svARB.3x.gz
glMultiTexCoord2dARB.3x.gz
glMultiTexCoord2dvARB.3x.gz
glMultiTexCoord2fARB.3x.gz
glMultiTexCoord2fvARB.3x.gz
glMultiTexCoord2iARB.3x.gz
glMultiTexCoord2ivARB.3x.gz
glMultiTexCoord2sARB.3x.gz
glMultiTexCoord2svARB.3x.gz
glMultiTexCoord3dARB.3x.gz
glMultiTexCoord3dvARB.3x.gz
glMultiTexCoord3fARB.3x.gz
glMultiTexCoord3fvARB.3x.gz
glMultiTexCoord3iARB.3x.gz
glMultiTexCoord3ivARB.3x.gz
glMultiTexCoord3sARB.3x.gz
glMultiTexCoord3svARB.3x.gz
glMultiTexCoord4dARB.3x.gz
glMultiTexCoord4dvARB.3x.gz
glMultiTexCoord4fARB.3x.gz
glMultiTexCoord4fvARB.3x.gz
glMultiTexCoord4iARB.3x.gz
glMultiTexCoord4ivARB.3x.gz
glMultiTexCoord4sARB.3x.gz
glMultiTexCoord4svARB.3x.gz
glMultiTexCoordARB.3x.gz
glMultMatrix.3x.gz
glMultMatrixd.3x.gz
glMultMatrixf.3x.gz
glNewList.3x.gz
glNormal3b.3x.gz
glNormal3bv.3x.gz
glNormal3d.3x.gz
glNormal3dv.3x.gz
glNormal3f.3x.gz
glNormal3fv.3x.gz
glNormal3i.3x.gz
glNormal3iv.3x.gz
glNormal3s.3x.gz
glNormal3sv.3x.gz
glNormal.3x.gz
glNormalPointer.3x.gz
glOrtho.3x.gz
glPassThrough.3x.gz
glPixelMap.3x.gz
glPixelMapfv.3x.gz
glPixelMapuiv.3x.gz
glPixelMapusv.3x.gz
glPixelStore.3x.gz
glPixelStoref.3x.gz
glPixelStorei.3x.gz
glPixelTransfer.3x.gz
glPixelTransferf.3x.gz
glPixelTransferi.3x.gz
glPixelZoom.3x.gz
glPointSize.3x.gz
glPolygonMode.3x.gz
glPolygonOffset.3x.gz
glPolygonStipple.3x.gz
glPopAttrib.3x.gz
glPopClientAttrib.3x.gz
glPopMatrix.3x.gz
glPopName.3x.gz
glPrioritizeTextures.3x.gz
glPushAttrib.3x.gz
glPushClientAttrib.3x.gz
glPushMatrix.3x.gz
glPushName.3x.gz
glRasterPos2d.3x.gz
glRasterPos2dv.3x.gz
glRasterPos2f.3x.gz
glRasterPos2fv.3x.gz
glRasterPos2i.3x.gz
glRasterPos2iv.3x.gz
glRasterPos2s.3x.gz
glRasterPos2sv.3x.gz
glRasterPos3d.3x.gz
glRasterPos3dv.3x.gz
glRasterPos3f.3x.gz
glRasterPos3fv.3x.gz
glRasterPos3i.3x.gz
glRasterPos3iv.3x.gz
glRasterPos3s.3x.gz
glRasterPos3sv.3x.gz
glRasterPos.3x.gz
glRasterPos4d.3x.gz
glRasterPos4dv.3x.gz
glRasterPos4f.3x.gz
glRasterPos4fv.3x.gz
glRasterPos4i.3x.gz
glRasterPos4iv.3x.gz
glRasterPos4s.3x.gz
glRasterPos4sv.3x.gz
glReadBuffer.3x.gz
glReadPixels.3x.gz
glRect.3x.gz
glRectd.3x.gz
glRectdv.3x.gz
glRectf.3x.gz
glRectfv.3x.gz
glRecti.3x.gz
glRectiv.3x.gz
glRects.3x.gz
glRectsv.3x.gz
glRenderMode.3x.gz
glResetHistogram.3x.gz
glResetMinmax.3x.gz
glRotate.3x.gz
glRotated.3x.gz
glRotatef.3x.gz
glScale.3x.gz
glScaled.3x.gz
glScalef.3x.gz
glScissor.3x.gz
glSelectBuffer.3x.gz
glSeparableFilter2D.3x.gz
glShadeModel.3x.gz
glStencilFunc.3x.gz
glStencilMask.3x.gz
glStencilOp.3x.gz
glTexCoord1d.3x.gz
glTexCoord1dv.3x.gz
glTexCoord1f.3x.gz
glTexCoord1fv.3x.gz
glTexCoord1i.3x.gz
glTexCoord1iv.3x.gz
glTexCoord1s.3x.gz
glTexCoord1sv.3x.gz
glTexCoord2d.3x.gz
glTexCoord2dv.3x.gz
glTexCoord2f.3x.gz
glTexCoord2fv.3x.gz
glTexCoord2i.3x.gz
glTexCoord2iv.3x.gz
glTexCoord2s.3x.gz
glTexCoord2sv.3x.gz
glTexCoord3d.3x.gz
glTexCoord3dv.3x.gz
glTexCoord3f.3x.gz
glTexCoord3fv.3x.gz
glTexCoord3i.3x.gz
glTexCoord3iv.3x.gz
glTexCoord3s.3x.gz
glTexCoord3sv.3x.gz
glTexCoord.3x.gz
glTexCoord4d.3x.gz
glTexCoord4dv.3x.gz
glTexCoord4f.3x.gz
glTexCoord4fv.3x.gz
glTexCoord4i.3x.gz
glTexCoord4iv.3x.gz
glTexCoord4s.3x.gz
glTexCoord4sv.3x.gz
glTexCoordPointer.3x.gz
glTexEnv.3x.gz
glTexEnvf.3x.gz
glTexEnvfv.3x.gz
glTexEnvi.3x.gz
glTexEnviv.3x.gz
glTexGen.3x.gz
glTexGend.3x.gz
glTexGendv.3x.gz
glTexGenf.3x.gz
glTexGenfv.3x.gz
glTexGeni.3x.gz
glTexGeniv.3x.gz
glTexImage1D.3x.gz
glTexImage2D.3x.gz
glTexImage3D.3x.gz
glTexParameter.3x.gz
glTexParameterf.3x.gz
glTexParameterfv.3x.gz
glTexParameteri.3x.gz
glTexParameteriv.3x.gz
glTexSubImage1D.3x.gz
glTexSubImage2D.3x.gz
glTexSubImage3D.3x.gz
glTranslate.3x.gz
glTranslated.3x.gz
glTranslatef.3x.gz
gluBeginCurve.3x.gz
gluBeginPolygon.3x.gz
gluBeginSurface.3x.gz
gluBeginTrim.3x.gz
gluBuild1DMipmaps.3x.gz
gluBuild2DMipmaps.3x.gz
gluCylinder.3x.gz
gluDeleteNurbsRenderer.3x.gz
gluDeleteQuadric.3x.gz
gluDeleteTess.3x.gz
gluDisk.3x.gz
gluEndCurve.3x.gz
gluEndPolygon.3x.gz
gluEndSurface.3x.gz
gluEndTrim.3x.gz
gluErrorString.3x.gz
gluGetNurbsProperty.3x.gz
gluGetString.3x.gz
gluGetTessProperty.3x.gz
gluLoadSamplingMatrices.3x.gz
gluLookAt.3x.gz
gluNewNurbsRenderer.3x.gz
gluNewQuadric.3x.gz
gluNewTess.3x.gz
gluNextContour.3x.gz
gluNurbsCallback.3x.gz
gluNurbsCallbackDataEXT.3x.gz
gluNurbsCurve.3x.gz
gluNurbsProperty.3x.gz
gluNurbsSurface.3x.gz
gluOrtho2D.3x.gz
gluPartialDisk.3x.gz
gluPerspective.3x.gz
gluPickMatrix.3x.gz
gluProject.3x.gz
gluPwlCurve.3x.gz
gluQuadricCallback.3x.gz
gluQuadricDrawStyle.3x.gz
gluQuadricNormals.3x.gz
gluQuadricOrientation.3x.gz
gluQuadricTexture.3x.gz
gluScaleImage.3x.gz
gluSphere.3x.gz
gluTessBeginContour.3x.gz
gluTessBeginPolygon.3x.gz
gluTessCallback.3x.gz
gluTessEndContour.3x.gz
gluTessEndPolygon.3x.gz
gluTessNormal.3x.gz
gluTessProperty.3x.gz
gluTessVertex.3x.gz
gluUnProject.3x.gz
glVertex2d.3x.gz
glVertex2dv.3x.gz
glVertex2f.3x.gz
glVertex2fv.3x.gz
glVertex2i.3x.gz
glVertex2iv.3x.gz
glVertex2s.3x.gz
glVertex2sv.3x.gz
glVertex3d.3x.gz
glVertex3dv.3x.gz
glVertex3f.3x.gz
glVertex3fv.3x.gz
glVertex3i.3x.gz
glVertex3iv.3x.gz
glVertex3s.3x.gz
glVertex3sv.3x.gz
glVertex.3x.gz
glVertex4d.3x.gz
glVertex4dv.3x.gz
glVertex4f.3x.gz
glVertex4fv.3x.gz
glVertex4i.3x.gz
glVertex4iv.3x.gz
glVertex4s.3x.gz
glVertex4sv.3x.gz
glVertexPointer.3x.gz
glViewport.3x.gz
glXChooseVisual.3x.gz
glXCopyContext.3x.gz
glXCreateContext.3x.gz
glXCreateGLXPixmap.3x.gz
glXDestroyContext.3x.gz
glXDestroyGLXPixmap.3x.gz
glXFreeContextEXT.3x.gz
glXGetClientString.3x.gz
glXGetConfig.3x.gz
glXGetContextIDEXT.3x.gz
glXGetCurrentContext.3x.gz
glXGetCurrentDisplay.3x.gz
glXGetCurrentDrawable.3x.gz
glXImportContextEXT.3x.gz
glXIntro.3x.gz
glXIsDirect.3x.gz
glXMakeCurrent.3x.gz
glXQueryContextInfoEXT.3x.gz
glXQueryExtension.3x.gz
glXQueryExtensionsString.3x.gz
glXQueryServerString.3x.gz
glXQueryVersion.3x.gz
glXSwapBuffers.3x.gz
glXUseXFont.3x.gz
glXWaitGL.3x.gz
glXWaitX.3x.gz